Strategies:-
A new breakthrough in technology allowed Flak-Rigs to have the BOTH the
abilities to bombard Air and Ground forces. The Trebuchet was thus made. The
Trebuchet's main artillery component consists of 3 elements. 1) Sensor 2) Ground
Firing Cannon 3) Air Firing Cannon. The sensors provide range for the Trebuchet
so that it can arb/ball properly. The Ground Firing Cannon lets it have the
ability to Arb ground units just like an Arbalest while a Air Firing Cannon
allows it to have the ability to Ball air units just like a Ballista.
V-Artillery:-
For a Trebuchet to switch between Ground and Air Firing cannons, it must first
updeploy, switch to the desired cannon and then deploy again. The damage for the
Trebuchet isn't really great because it is versatile but it helps in situations
where you need BOTH arbs and balls but have none. Although the Trebuchet can hit
both air and land, it still has the same weakness just like any other artillery
unit: Melee Units. Melee or close range units or cloaked, camoed units can
easily avoid the shells fired from the Trebuchet. However, the Trebuchet can
walk considerably faster than an arb or ball thus, this is their only advantage
when it comes to close combat.