Strategies:-
The Gryphon is a  specialist of hit and run techniques. With its quick and agile frame, it is able to maneuver through enemy lines quickly and swiftly. With its dangerous ballistic missiles and high velocity auto-rifles, the Gryphons are the best ground hit-and-run unit there is in the game! Though unable to cloak, it can run through any type of artillery fire with nothing more than a mere scratch.

Hit and Run:-
The technique of using a hit and run unit is that you have to be very fast and alert. As soon as you see something that's does melee damage or is short ranged, move in, press "S" to order your Gryphons to stop and they will do the rest. As soon as the enemy starts to turn its direction to you, move back a little and press "S" again, still within firing range. Any Hit and Run units must have a weapon with long range (20) and a good sensor (17). You need to be an EDU player in order to use Hit and Run units with maximum effect. With its ability of Anti-Gravity, it can hover quickly pass enemy sappers who are busy laying land mines without fear of getting damaged by a land mine. 

Quick Capture of the PoC:-
This is absolutely necessary when the enemy forces are beginning to move into position BUT have not set up its defenses yet. Since Gryphons are fast and can go around obstacles very quickly, they can head for the furthers PoC while the others begin to capture the other PoCs. With precise timing and coordination, by the time you finish the remaining PoCs, the last one should be already half done and the defenders should have already begun to fire at your units. Race your Gryphons to the last PoC, making sure that you get there on time and finish capturing the PoC.