Strategies:-
Apparitions have very long range weapons that do a massive amount of damage at high tech levels. Because if their high range and damage, their cooldown is seriously affected. Their cooldown ranges anywhere from 3.0 to 5.0. This makes them prone to enemy targets in between shots. But, they have the ability to camo and that makes them harder to find, especially if they have solar.

Defend:-
Since Apparations can attack from far, they are very useful in defend battles as they can camp at a point where enemy troops rarely venture and snipe the PoC. If they have camo, they can also camo around the poc preventing enemy troops from poccing. But Apparation users must have high edu and ma to do anything great. Apparations can also rapidly camo and uncamo to prevent detection from enemy units. For example, within range, the Apparations can uncamo to fire a volley at the enemy, after which they will immediately camo so that the enemy cannot fire back. This however doesn't work if the enemy is very close as auto-targetting can still fire at the previously uncamoed Apparation.

Support:-
With the element of surprise using camo, apps can follow their fellow units into a heated battle and kill alot of people. All they have to do is to have a red-eye with them, deploy every few steps to scan and if a enemy is anywhere within a square away, immediately camo to prevent detection. When danger has passed, move a little forward to where the enemy is and start to snipe. If the enemy realizes that something is sniping it, camo immediately. App weapons can kill high HP and armored units in a few rounds because their damage can range anywhere from 400 to 600.